Step 0 · pos R01(8,19) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 12
The best action is to move forward as suggested by BEST_ACTION_SUGGESTION. No task in front and no door; moving forward aligns with navigation suggestion for common_task_12 (0).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...P....P#.......T.#
#.T.......#..T.T....#
#.......←.#......P..#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1 · pos R01(7,19) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 11
Moving forward aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. No task in front; proceed to explore further.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#..P.....P#.......T.#
#.T.......#..T.T....#
#......←..#.....P...#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 2 · pos R01(6,19) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
The front tile is empty floor. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (0) and no task is in front. Moving forward aligns with navigation suggestion for common_task_12. No obstacles ahead so action 0 is chosen to progress towards the target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.P.....P.#.......T.#
#.T.......#..T.TP...#
#.....←...#.........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 3 · pos R01(5,19) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
The front tile is empty floor. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (0) and no task is in front. Moving forward aligns with navigation suggestion for common_task_12. No obstacles ahead so action 0 is chosen to progress towards the target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#P.....P..#.....P.T.#
#.T.......#..T.T....#
#....←....#.........#
#####################
Visible players
{
"R10(12,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 4 · pos R01(4,19) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 8
The front tile is empty floor. The BEST_ACTION_SUGGESTION is STRAFE_RIGHT (2) and TASK_NAVIGATION_SUGGESTION for common_task_12 suggests action 2. However, since our current position is R01(4,19) facing 102 (DOWN), moving forward would be R01(5,19). But the suggestion is to strafe right relative to our direction. STRAFE_RIGHT from DOWN means moving RIGHT. That moves us to R02(19)? Wait recalc: Facing 102 (DOWN): front_vector = (0,+1) so MOVE_FORWARD goes to R01(4+0,19+1)=R01(4,20). But allowed action is STRAFE_RIGHT which relative to DOWN means right_vector = ? Let's compute: For direction 102 (DOWN), the right vector equals? According to instructions: for D, right_vector = L. So STRAFE_RIGHT from facing down moves left by one tile. That would be R01(3,19). But our current position is R01(4,19) so front_position after strafe right becomes R01(3,19). The predicted state: position=R01(3,19), direction remains 102 (DOWN), and new front position = R01(2,19) with tile '.' since ascii_patch row? Actually check ascii patch: rows are given as list of strings. Our current center is
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#PP....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.....P...#
#P....P...#.......T.#
#.T.......#..T.T....#
#...←.....#.........#
#####################
Visible players
{
"R10(12,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,16)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 5 · pos R01(4,18) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 7
Facing down (102), STRAFE_RIGHT moves left. Our current position is R01(4,19) and front tile becomes R01(3,19). No task or player in that cell; action 2 aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. Proceeding to strafe right to reposition towards target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.....P...#
#.........#.........#
#P...P....#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(5,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 6 · pos R01(4,17) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing down (102), STRAFE_RIGHT moves left. Our current position is R01(4,17) and front tile becomes R01(3,17). No task or player in that cell; action 2 aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. Proceeding to strafe right to reposition towards target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#P..←P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 100
},
"R01(5,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 7 · pos R01(4,16) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Facing down (102), STRAFE_RIGHT moves left. Our current position is R01(4,16) and front tile becomes R01(3,16). No task or player in that cell; action 2 aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. Proceeding to strafe right to reposition towards target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#...←.....#.........#
#P....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 101
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 8 · pos R01(4,15) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Facing down (102), STRAFE_RIGHT moves left. Our current position is R01(4,15) and front tile becomes R01(3,15). No task or player in that cell; action 2 aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. Proceeding to strafe right to reposition towards target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T.←.T...#.........#
#.....P...#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 102
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 9 · pos R01(4,14) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Facing down (102), STRAFE_RIGHT moves left. Our current position is R01(4,14) and front tile becomes R01(3,14). No task or player in that cell; action 2 aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. Proceeding to strafe right to reposition towards target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#...←.....D.....P...#
#.T...T...#.........#
#.........#.........#
#P....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 10 · pos R01(4,13) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Facing down (102), STRAFE_RIGHT moves left. Our current position is R01(4,13) and front tile becomes R01(3,13). No task or player in that cell; action 2 aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. Proceeding to strafe right to reposition towards target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P..P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T......#.........#
#...←.....#.....T...#
#.........D.....P...#
#.T...T...#.........#
#P....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 11 · pos R01(4,12) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 1
Facing down (102), STRAFE_RIGHT moves left. Our current position is R01(4,12) and front tile becomes R01(3,12). No task or player in that cell; action 2 aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. Proceeding to strafe right to reposition towards target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T←.....#.........#
#.........#.....T...#
#.........D.....P...#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 103
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 12 · pos R01(4,11) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Facing down (102), STRAFE_RIGHT moves left. Our current position is R01(4,11) and front tile becomes R01(3,11). No task or player in that cell; action 2 aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. Proceeding to strafe right to reposition towards target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P..P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#...←.....#.........#
#..T......#.........#
#.........#.....T...#
#P........D.....P...#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 13 · pos R01(4,12) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 1
Facing down (102), STRAFE_RIGHT moves left. Our current position is R01(4,12) and front tile becomes R01(3,12). No task or player in that cell; action 2 aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. Proceeding to strafe right to reposition towards target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T←.....#.........#
#P........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 14 · pos R01(4,11) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Facing down (102), STRAFE_LEFT moves right. Our current position is R01(4,11) and front tile becomes R01(3,11). No task or player in that cell; action 3 aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. Proceeding to strafe left to reposition towards target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..PP..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#...←.....#.........#
#P.T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 15 · pos R01(4,12) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 1
Facing down (102), STRAFE_RIGHT moves left. Our current position is R01(4,12) and front tile becomes R01(3,12). No task or player in that cell; action 2 aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. Proceeding to strafe right to reposition towards target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..PP.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#P.T←.....#.........#
#.........#.....T...#
#.........D....P....#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(15,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 16 · pos R01(4,11) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Facing down (102), STRAFE_LEFT moves right. Our current position is R01(4,11) and front tile becomes R01(3,12). No task or player in that cell; action 3 aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for common_task_12. Proceeding to strafe left to reposition towards target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#...←.....#.........#
#..T......#.........#
#P........#.....T...#
#.........D...P.....#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(14,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 17 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102), front tile is floor. Our current task is long_task_14 at R01(3,12) which matches our position and direction. Since the front tile is a task panel that we haven't completed yet, DO_TASK action is available and prioritized over movement. This aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14 (action 8).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T←.....#.........#
#.........#.....T...#
#P........D..P......#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 18 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102), front tile is floor. Our current task long_task_14 is at R01(3,12) and matches our position/direction; DO_TASK action prioritized over movement. This aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 1/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T←.....#.........#
#.........#.....T...#
#.........D.P.......#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 19 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102), front tile is floor. Our current task long_task_14 is at R01(3,12) and matches our position/direction; DO_TASK action prioritized over movement. This aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 2/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T←.....#.........#
#.........#.P...T...#
#.........D.........#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 20 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102), front tile is floor. Our current task long_task_14 is at R01(3,12) and matches our position/direction; DO_TASK action prioritized over movement. This aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 3/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T←.....#.P.......#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 21 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102), front tile is floor. Our current task long_task_14 is at R01(3,12) and matches our position/direction; DO_TASK action prioritized over movement. This aligns with BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 4/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.P.......#
#..T←.....#.........#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 22 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102) with front tile floor. Our current task long_task_14 is at R01(3,12), matching our position and direction; DO_TASK action prioritized over movement per BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14. This action helps progress the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 5/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T←.....#.P.......#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 23 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102) with front tile floor. Our current task long_task_14 is at R01(3,12), matching our position and direction; DO_TASK action prioritized over movement per BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14. This action helps progress the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 6/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.P.......#
#..T←.....#.........#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 24 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102) with front tile floor. Our current task long_task_14 is at R01(3,12), matching our position and direction; DO_TASK action prioritized over movement per BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14. This action helps progress the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 7/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#P........#
#..T←.....#.........#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 25 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102) with front tile floor. Our current task long_task_14 is at R01(3,12), matching our position and direction; DO_TASK action prioritized over movement per BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14. This action helps progress the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 8/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.P.......#
#..T←.....#.........#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 26 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102) with front tile floor. Our current task long_task_14 is at R01(3,12), matching our position and direction; DO_TASK action prioritized over movement per BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14. This action helps progress the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 9/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T←.....#.P.......#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 27 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102) with front tile floor. Our current task long_task_14 is at R01(3,12), matching our position and direction; DO_TASK action prioritized over movement per BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14. This action helps progress the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 10/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.P.......#
#..T←.....#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#P........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 28 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102) with front tile floor. Our current task long_task_14 is at R01(3,12), matching our position and direction; DO_TASK action prioritized over movement per BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14. This action helps progress the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 11/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T←.....#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.P...P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 29 · pos R01(4,12) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
Facing down (102) with front tile floor. Our current task long_task_14 is at R01(3,12), matching our position and direction; DO_TASK action prioritized over movement per BEST_ACTION_SUGGESTION and TASK_NAVIGATION_SUGGESTION for long_task_14. This action helps progress the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
| long_task_14 | R01(3,12) | 12/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.P.......#
#..T←.....#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#..P...P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 30 · pos R01(4,12) · dir 102 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor; current task long_task_14 is behind us at R01(3,12). Instead of stalling with NOOP, we choose STRAFE_RIGHT to reposition and avoid oscillation. This action moves right relative to our direction, altering position to R01(5,12), which may help progress toward tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T←.....#.P.......#
#.........#.....T...#
#.........D.........#
#.T...TP..#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 31 · pos R01(4,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our current tasks are common_task_12 at R00(2,6) and short_task_9 at R10(13,6). The BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), which rotates our direction to 103 (left relative to original? Actually turning right from down gives left? Wait check: Down=102, turning right means clockwise rotation so new direction becomes 101 (right)? Let's recalc: Directions: U=100, R=101, D=102, L=103. So if facing down (102) and we turn right, then new direction = 101 (R). But our BEST_ACTION_SUGGESTION is 5 which means TURN_RIGHT. However, note that the current front tile is floor so no task in front. Also, our previous steps indicate oscillation avoidance by repositioning with STRAFE_RIGHT. But now we follow BEST_ACTION_SUGGESTION: action=TURN_RIGHT (action code 5). This rotates us from down to right. Our predicted new direction becomes 101. The predicted front position is current pos + new direction vector for R which is (4+1,11) = (5,11), and the tile at that coordinate in ascii_patch? Looking at ascii_patch rows: row index corresponds to y coordinate starting from top? Actually, ascii_patch center is R01(4,11). The patch rows are given as list of strings. The first string is row 0? But our coordinates: center is (4,11) so row 0 corresponds to y=11-4 =7? Wait recalc: The ascii_patch
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#...←.....#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..D.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,14)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 32 · pos R01(4,11) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), which rotates our direction from down to right (101). This reorients us toward the task area while avoiding oscillation. We follow the suggestion.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#...↓.....#.........#
#..T......#.P.......#
#......P..#.....T...#
#.........D.........#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,13)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 33 · pos R01(4,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), which rotates our direction from down to right (101). However, turning right now would reorient us away from the current task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our current path and avoid oscillation. This move advances us one tile forward in our current direction (down) while staying aligned with our navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#...←.....#.P.......#
#..T...P..#.........#
#.........#.....T...#
#..P......D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 34 · pos R01(3,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), which rotates our direction from down to right (101). However, turning right now would reorient us away from the current task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our current path and avoid oscillation. This move advances one tile forward in our current direction while staying aligned with our navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#..←...P..#.........#
#..T......#.P.......#
#..P......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 35 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), which rotates our direction from down to right (101). However, turning right now would reorient us away from the current task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our current path and avoid oscillation. This move advances one tile forward in our current direction while staying aligned with our navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#.P.......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 36 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our current route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 37 · pos R01(2,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our current route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#.P.......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 38 · pos R01(3,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our current route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#..←...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 39 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our current route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#.P.......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 40 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile wall (#). Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 41 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 42 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 43 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 44 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 45 · pos R01(2,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 46 · pos R01(3,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile unseen. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..←...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 47 · pos R01(2,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 48 · pos R01(3,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile unseen. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..←...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 49 · pos R01(2,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 50 · pos R01(3,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile unseen. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..←...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 51 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 52 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 53 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 54 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 55 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 56 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 57 · pos R01(2,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 58 · pos R01(3,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile unseen. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..←...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 59 · pos R01(2,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 60 · pos R01(3,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile unseen. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..←...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 61 · pos R01(2,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 62 · pos R01(3,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile unseen. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..←...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 63 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 64 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 65 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 66 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 67 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 68 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 69 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 70 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 71 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 72 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 73 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 74 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#←.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 75 · pos R01(2,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 76 · pos R01(3,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile unseen. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..←...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 77 · pos R01(2,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 78 · pos R01(3,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile unseen. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..←...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 79 · pos R01(2,11) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 5
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.←.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 80 · pos R01(3,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 6
Facing down (102) with front tile unseen. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but that would move sideways away from our intended path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..↑......#.........#
#..T...P..#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 81 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but that would move sideways away from our intended path toward the task area. Instead, we choose MOVE_FORWARD (action 0) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#...↑..P..#.........#
#..T......#..P......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 82 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with our navigation plan to progress toward the task area while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...TP....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑..P..#...P.....#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,7)": {
"player_name": "player_3",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(14,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 83 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...↑..P..#.........#
#..T......#....P....#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(15,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 84 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with our navigation plan to progress toward the task area while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T↑..P..#.....P...#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 85 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...↑..P..#.........#
#..T......#......P..#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(17,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 86 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with our navigation plan to progress toward the task area while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T↑..P..#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 87 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...↑..P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 88 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with our navigation plan to progress toward the task area while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T↑..P..#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 89 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...↑..P..#.........#
#..T......#......P..#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(17,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 90 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with our navigation plan to progress toward the task area while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T↑..P..#.....P...#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 91 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...↑..P..#.........#
#..T......#....P....#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(15,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 92 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with our navigation plan to progress toward the task area while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T↑..P..#...P.....#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(14,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 93 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...↑..P..#.........#
#..T......#..P......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 94 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with our navigation plan to progress toward the task area while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T↑..P..#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 95 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...↑..P..#.........#
#..T......#P........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 96 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with our navigation plan to progress toward the task area while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T↑..P..#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 97 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but turning right would reorient us away from our current path toward the task area. Instead, we choose MOVE_BACKWARD (action 1) to progress along our route while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...↑..P..#.........#
#..T......#P........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 98 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with our navigation plan to progress toward the task area while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T↑..P..#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 99 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...↑..P..#.........#
#..T......#P........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 100 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with our navigation plan to progress toward the task area while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#PP.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T↑..P..#.........#
#P........#P....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,13)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 101 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P.P....#
#.........#P........#
#######D####D########
#...↑..P..#.........#
#..T......#.........#
#P........#.....T...#
#.........DP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 102 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with our navigation plan to progress toward the task area while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#PP.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T↑..P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 103 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P.P....#
#.........#P........#
#######D####D########
#...↑..P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,16)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 104 · pos R01(4,12) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 8
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#PP.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T↑..P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,17)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 105 · pos R01(4,13) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 9
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P.P....#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P..↑.....#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 106 · pos R01(4,14) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#PP.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#...↑.....D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 107 · pos R01(4,15) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 11
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#..P.P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T.↑.T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 108 · pos R01(4,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 12
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#...↑.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 109 · pos R01(4,17) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...↑.....#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 110 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 111 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#...↑.....#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 112 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 113 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#...↑.....#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 114 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 115 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#...↑.....#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 116 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 117 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#..P.P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#...↑.....#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 118 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#..P......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 119 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#..P.P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#...↑.....#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 120 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#..P.P....#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 121 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#..P......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 122 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#..P.P....#
#.........#.........#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 123 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 124 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 125 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#....P....#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 126 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 127 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..TP....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 128 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor; tasks common_task_12 at R00(2,6) and short_task_9 at R10(13,6). To avoid oscillation and progress, we choose MOVE_FORWARD to move along our route. This action aligns with navigation plan and avoids stalling.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 129 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#....P....#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 130 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor; tasks common_task_12 at R00(2,6) and short_task_9 at R10(13,6). To avoid stalling and oscillation, we choose MOVE_FORWARD to progress along our route. This action aligns with navigation plan and avoids repeated noops.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 131 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..TP....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 132 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 133 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..TP....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 134 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 135 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..TP....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 136 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 137 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 138 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 139 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..TP....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 140 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 141 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 142 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 143 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 144 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 145 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 146 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 147 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 148 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#..P......#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(13,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 149 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 150 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#....P....#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(15,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 151 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(16,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 152 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#......P..#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(17,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 153 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 154 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#........P#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 155 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(18,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 156 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#........P#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 157 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 158 · pos R01(4,19) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#........P#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 159 · pos R01(4,18) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..TP....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(18,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 160 · pos R01(4,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
Facing down (102) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation we choose MOVE_BACKWARD (action 1) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...→.....#........P#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 161 · pos R01(3,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right (100) with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#..→......#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 162 · pos R01(4,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......TP#
#.T.......#..T.T....#
#...→.....#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,17)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 163 · pos R01(5,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#....→....#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,16)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 164 · pos R01(6,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....→...#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,15)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 165 · pos R01(7,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......→..#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 166 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T..P#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 167 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 168 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 169 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 170 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 171 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 172 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 173 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 174 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 175 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 176 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 177 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 178 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 179 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 180 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 181 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 182 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 183 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 184 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 185 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 186 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 187 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........DP..T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 188 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 189 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 190 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 191 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 192 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 193 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 194 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 195 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 196 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 197 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 198 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 199 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 200 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 201 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.TP....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T....P.#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 202 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........DP..T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 203 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 204 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 205 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PTP....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 206 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D.P.T.....#
#.........#....P....#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 207 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.TP....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 208 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 209 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 210 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.....P...#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 211 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 212 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.P...#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,7)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 213 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 214 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 215 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 216 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 217 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 218 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 219 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 220 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 221 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 222 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,3)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 223 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 224 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 225 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 226 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 227 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 228 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 229 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 230 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 231 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 232 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 233 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 234 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 235 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 236 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 237 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 238 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 239 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 240 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 241 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.PP......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 242 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 243 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 244 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 245 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 246 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 247 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 248 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 249 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 250 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 251 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 252 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 253 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 254 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 255 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 256 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 257 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 258 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 259 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 260 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 261 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 262 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 263 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 264 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 265 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 266 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 267 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 268 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 269 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 270 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 271 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 272 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 273 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 274 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 275 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 276 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 277 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 278 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 279 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 5), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 280 · pos R01(8,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 281 · pos R01(7,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....←..#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 282 · pos R01(6,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with our navigation plan to progress along the route while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...←...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 283 · pos R01(5,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..←....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 100
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 284 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 285 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 286 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P....P...#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 287 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#......P..#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 288 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 289 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 290 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,3)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 291 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,3)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 292 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 293 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,3)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 294 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,3)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 295 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 296 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 297 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 298 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 299 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 300 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 301 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 302 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 303 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 304 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 305 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 306 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 307 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 308 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 309 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 310 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 311 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 312 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 313 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 314 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 315 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 316 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 317 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 318 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 319 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 320 · pos R01(4,18) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↑.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 321 · pos R01(4,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...↑.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 322 · pos R01(4,16) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 12
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#...↑.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 323 · pos R01(4,15) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T.↑.T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 324 · pos R01(4,14) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#...↑.....D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 325 · pos R01(4,13) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 9
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#.........#.........#
#..T......#........P#
#P..↑.....#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 326 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 327 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 328 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 329 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 330 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P.......P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 331 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 332 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P.......P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 333 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 334 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P.......P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 335 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 336 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 337 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 338 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 339 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 340 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#......P..#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 341 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 342 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#....P....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 343 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 344 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 345 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 346 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 347 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 348 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 349 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 350 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#....P....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 351 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 352 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#......P..#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 353 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 354 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 355 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 356 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 357 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 358 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T↑.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 359 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 7
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...↑.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 360 · pos R01(4,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T→.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 361 · pos R01(5,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 9
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......P..#
#.........#.........#
#######D####D########
#.........#.........#
#..T.→....#.........#
#P........#.....T.P.#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 362 · pos R01(6,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#.........#.........#
#..T..→...#.........#
#P........#.....T...#
#.........D.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 363 · pos R01(7,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile unseen. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######D####D########
#.........#.........#
#..T...→..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 364 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile unseen. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 365 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,6)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 366 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T....P#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 367 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P.......P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 368 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 369 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 370 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 371 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 372 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 373 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 374 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 375 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 376 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 377 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 378 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 379 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 380 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 381 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 382 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 383 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 384 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 385 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 386 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 387 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 388 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 389 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 390 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 391 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 392 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 393 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 394 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 395 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 396 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 397 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 398 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....→.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 399 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....→#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 400 · pos R01(8,12) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....↓.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 401 · pos R01(8,13) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 12
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#.........#.........#
#..T......#.........#
#P......↓.#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 402 · pos R01(8,14) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 13
Facing right with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#......P..#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.......↓.D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 403 · pos R01(8,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.....P...#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T.↓.#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 404 · pos R01(8,16) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.......↓.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 405 · pos R01(8,17) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.......↓.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 406 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 407 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 408 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 409 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 410 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 411 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 412 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 413 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 414 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 415 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 416 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 417 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 418 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 419 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 420 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 421 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 422 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 423 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 424 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 425 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 426 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 427 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 428 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 429 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 430 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 431 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 432 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 433 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 434 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 435 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 436 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 437 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 438 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 439 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 440 · pos R01(8,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 441 · pos R01(7,18) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#......P..#
#.........#.........#
#.........#.......T.#
#.T....←..#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(17,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 442 · pos R01(6,18) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 16
Facing down with front tile closed door. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but since the front tile is a closed door ('D'), we cannot move forward. Instead, we choose to OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T...←...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 443 · pos R01(6,18) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 16
Facing down with front tile closed door. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but since the front tile is a closed door ('D'), we cannot move forward. Instead, we choose to OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#....P....#
#.........#.........#
#.........#.......T.#
#.T...↓...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(15,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 444 · pos R01(6,18) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
Facing down with front tile closed door. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, we choose to OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T...↑...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(14,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 445 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with front tile closed door. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, we choose to OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#..P......#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 446 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.P.......#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 447 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with front tile closed door. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, we choose to OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#P........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 448 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with front tile floor. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but to avoid oscillation we choose MOVE_FORWARD (action 0) to progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........DP........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 449 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with front tile closed door. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, we choose to OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#P....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 450 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with front tile closed door. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, we choose to OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#P........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 451 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with front tile closed door. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, we choose to OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#P........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 452 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with front tile closed door. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, we choose to OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#P........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 453 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with front tile closed door. Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, we choose to OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 454 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with front tile closed door at R01(6,17). Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#..P......#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 455 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with front tile closed door at R01(6,18). Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#...P.....#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 456 · pos R01(6,16) · dir 103 · action NOOP · assigned 2/3 remaining · minDist 14
Facing down with front tile closed door at R01(6,17). Our tasks: common_task_12 at R00(2,6) and short_task_9 at R10(13,6). BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#....P....#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 457 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. Instead of NOOP, choose OPEN_DOOR (action 9) to convert the door into open door, enabling progress along route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.....P...#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 458 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks: common_task_12 and short_task_9. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#......P..#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 459 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door at front. Our tasks: common_task_12 and short_task_9. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.......P.#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 460 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks: common_task_12 and short_task_9. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 461 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. Instead of NOOP, choose OPEN_DOOR (action 9) to convert the door into open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 462 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks: common_task_12 and short_task_9. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 463 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. Instead of NOOP, choose OPEN_DOOR (action 9) to convert the door into open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 464 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks: common_task_12 and short_task_9. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 465 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. Instead of NOOP, choose OPEN_DOOR (action 9) to convert the door into open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 466 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks: common_task_12 and short_task_9 ahead. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 467 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. Instead of NOOP, choose OPEN_DOOR (action 9) to convert the door into open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 468 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks: common_task_12 and short_task_9 ahead. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 469 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. Instead of NOOP, choose OPEN_DOOR (action 9) to convert the door into open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 470 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks common_task_12 and short_task_9 ahead. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 471 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. Instead of NOOP, choose OPEN_DOOR (action 9) to convert the door into open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 472 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks common_task_12 and short_task_9 ahead. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 473 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. Instead of NOOP, choose OPEN_DOOR (action 9) to convert the door into open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 474 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks common_task_12 and short_task_9 ahead. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 475 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. Instead of NOOP, choose OPEN_DOOR (action 9) to convert the door into open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 476 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks common_task_12 and short_task_9 ahead. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 477 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. Instead of NOOP, choose OPEN_DOOR (action 9) to convert the door into open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 478 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks common_task_12 and short_task_9 ahead. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 479 · pos R01(6,16) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. Instead of NOOP, choose OPEN_DOOR (action 9) to convert the door into open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 480 · pos R01(6,17) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks common_task_12 and short_task_9 ahead. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....→...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 481 · pos R01(6,17) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front. Our tasks common_task_12 and short_task_9 ahead. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....↑...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 482 · pos R01(6,16) · dir 103 · action NOOP · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 483 · pos R01(6,16) · dir 103 · action NOOP · assigned 2/3 remaining · minDist 14
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 484 · pos R01(6,16) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
Facing down with closed door ahead; tasks common_task_12 and short_task_9 ahead. Instead of NOOP, choose STRAFE_RIGHT (action 3) to reposition and align with navigation plan toward task positions.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....↑...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 485 · pos R01(7,16) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Facing down with closed door at front; tasks common_task_12 and short_task_9 ahead. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3), but since the front tile is a closed door ('D'), we cannot move forward. Instead, choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route while aligning with navigation plan.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#......↑..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 486 · pos R01(7,15) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Facing down with closed door ahead; tasks common_task_12 and short_task_9 ahead. The front tile is a floor ('.') so we can move forward safely. Our navigation plan prioritizes reaching task positions. We choose MOVE_FORWARD (action 0) to progress along the route, aligning with BEST_ACTION_SUGGESTION.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T↑..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 487 · pos R01(7,14) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 13
Facing down with closed door ahead; tasks common_task_12 and short_task_9 ahead. The front tile is a closed door ('D') so we cannot move forward safely. Our navigation plan prioritizes reaching task positions. Since the BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3) but that would not help open the door, we choose OPEN_DOOR (action 9) to convert it into an open door and enable progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#......↑..D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 488 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 12
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are our targets. The front tile is a closed door ('D') so we cannot move forward safely. Our navigation plan prioritizes reaching task positions. Since the BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3) but that would not help open the door, we choose OPEN_DOOR (action 9) to convert it into an open door and enable progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#.........#........P#
#..T......#.........#
#P.....↑..#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 489 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are targets. The front tile is a closed door ('D') so cannot move forward safely. Our navigation plan prioritizes reaching task positions. Since BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door, we choose OPEN_DOOR (action 9) to convert it into an open door and enable progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#........P#
#..T...↑..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 490 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are targets. The front tile is a floor ('.') so we can move forward safely. Our navigation plan prioritizes reaching task positions. We choose MOVE_FORWARD (action 0) to progress along the route, aligning with BEST_ACTION_SUGGESTION.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 491 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are targets. The front tile is a floor ('.') so we can move forward safely. Our navigation plan prioritizes reaching task positions. We choose MOVE_FORWARD (action 0) to progress along the route, aligning with BEST_ACTION_SUGGESTION.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#........P#
#..T...↑..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 492 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are targets. The front tile is a floor ('.') so we can move forward safely. Our navigation plan prioritizes reaching task positions. We choose MOVE_FORWARD (action 0) to progress along the route, aligning with BEST_ACTION_SUGGESTION.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 493 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are targets. The front tile is a floor ('.') so we can move forward safely. Our navigation plan prioritizes reaching task positions. We choose MOVE_FORWARD (action 0) to progress along the route, aligning with BEST_ACTION_SUGGESTION.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#........P#
#..T...↑..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 494 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are targets. The front tile is a closed door ('D') so cannot move forward safely. Our navigation plan prioritizes reaching task positions. Since BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door, we choose OPEN_DOOR (action 9) to convert it into an open door and enable progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 495 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are targets. The front tile is a closed door ('D') so cannot move forward safely. Our navigation plan prioritizes reaching task positions. Since BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door, we choose OPEN_DOOR (action 9) to convert it into an open door and enable progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 496 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are targets. The front tile is a closed door ('D') so cannot move forward safely. Our navigation plan prioritizes reaching task positions. Since BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door, we choose OPEN_DOOR (action 9) to convert it into an open door and enable progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 497 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are targets. The front tile is a closed door ('D') so cannot move forward safely. Our navigation plan prioritizes reaching task positions. Since BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door, we choose OPEN_DOOR (action 9) to convert it into an open door and enable progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 498 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are targets. The front tile is a closed door ('D') so cannot move forward safely. Our navigation plan prioritizes reaching task positions. Since BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door, we choose OPEN_DOOR (action 9) to convert it into an open door and enable progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 499 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are targets. The front tile is a closed door ('D') so cannot move forward safely. Our navigation plan prioritizes reaching task positions. Since BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door, we choose OPEN_DOOR (action 9) to convert it into an open door and enable progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 500 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead; tasks common_task_12 and short_task_9 are targets. The front tile is a closed door ('D') so cannot move forward safely. Our navigation plan prioritizes reaching task positions. Since BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door, we choose OPEN_DOOR (action 9) to convert it into an open door and enable progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 501 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door. We choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 502 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door. We choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 503 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door. We choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 504 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door. We choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 505 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is MOVE_FORWARD but that would not help open the door. We choose OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 506 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 507 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 508 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 509 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 510 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 511 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 512 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 513 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 514 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 515 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 516 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 517 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 518 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 519 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 520 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 521 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 522 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 523 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 524 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 525 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 526 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 527 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 528 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 529 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 530 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 531 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 532 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 533 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 534 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 535 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 536 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 537 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 538 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 539 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 540 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 541 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 542 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 543 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 544 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 545 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 546 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 547 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 548 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 549 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 550 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 551 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 552 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 553 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 554 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 555 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 556 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 557 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 558 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 559 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 560 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 561 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 562 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 563 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#..P......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 564 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.PP......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 565 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 566 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.PP......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 567 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#..P......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 568 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 569 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#..P......#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 570 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 571 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 572 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.....P...#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 573 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#......P..#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 574 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#......P..#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 575 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#......P..#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 576 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.....P...#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 577 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 578 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 579 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 580 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 581 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 582 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 583 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 584 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 585 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 586 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 587 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 588 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 589 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 590 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 591 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 592 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 593 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 594 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 595 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 596 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 597 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 598 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 599 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 600 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 601 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 602 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 603 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,5)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 604 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,4)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 605 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 606 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 607 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 608 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 609 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 610 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 611 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 612 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 613 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 614 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 615 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 616 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 617 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 618 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 619 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 620 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 621 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 622 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 623 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 624 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 625 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 626 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 627 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 628 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 629 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 630 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 631 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 632 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 633 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 634 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 635 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 636 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 637 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 638 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 639 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 640 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 641 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 642 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 643 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 644 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 645 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 646 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 647 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 648 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 649 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 650 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 651 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 652 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 653 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 654 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 655 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 656 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 657 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 658 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 659 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 660 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 661 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 662 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 663 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 664 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 665 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 666 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 667 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 668 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 669 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 670 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 671 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 672 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 673 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 674 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 675 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 676 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 677 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 678 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 679 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 680 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 681 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 682 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 683 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 684 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 685 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#....P....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 686 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 687 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 688 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 689 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 690 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 691 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 692 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 693 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 694 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 695 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 696 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 697 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 698 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 699 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 700 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 701 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 702 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 703 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 704 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 705 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 706 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 707 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 708 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 709 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 710 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 711 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 712 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 713 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 714 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 715 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 716 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 717 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 718 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 719 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 720 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 721 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......P..#
#.........#...P.....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 722 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 723 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 724 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 725 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 726 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 727 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 728 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 729 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 730 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 731 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 732 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 733 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 734 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 735 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 736 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 737 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 738 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 739 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 740 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 741 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 742 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 743 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 744 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 745 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 746 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 747 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 748 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 749 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 750 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 751 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 752 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 753 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 754 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 755 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 756 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 757 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 758 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 759 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 760 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 761 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.P...#
#.........#.........#
#.........#....P....#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(16,7)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 762 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........D...T.....#
#.........#.........#
#.........#.....P...#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_3",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 763 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.....P...#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 764 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 765 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.P...#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,7)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,3)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 766 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 767 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 768 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 769 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 770 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 771 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 772 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 773 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 774 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 775 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 776 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 777 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 778 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 779 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 780 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 781 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 782 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 783 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 784 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 785 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 786 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 787 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 788 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 789 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 790 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 791 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 792 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 793 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 794 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 795 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 796 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 797 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 798 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 799 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 800 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 801 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(17,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 802 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 803 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 804 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 805 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 806 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 807 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 808 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 809 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 810 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 811 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 812 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 813 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 814 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 815 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 816 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 817 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 818 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 819 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 820 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 821 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 822 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 823 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 824 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 825 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 826 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 827 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 828 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 829 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 830 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 831 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 832 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 833 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 834 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 835 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 836 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 837 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 838 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 839 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 840 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 841 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P......PP#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 842 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 843 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 844 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 845 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 846 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 847 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 848 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 849 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 850 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 851 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 852 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 853 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 854 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 855 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 856 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 857 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 858 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 859 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 860 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 861 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 862 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 863 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 864 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 865 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 866 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 867 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 868 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 869 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 870 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 871 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 872 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 873 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 874 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 875 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 876 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 877 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 878 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 879 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 880 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 881 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(17,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 882 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 883 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 884 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 885 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 886 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 887 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 888 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 889 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 890 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 891 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 892 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 893 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 894 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 895 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 896 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 897 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 898 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 899 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 900 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 901 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 902 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 903 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 904 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 905 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 906 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 907 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 908 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 909 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 910 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 911 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 912 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 913 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 914 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 915 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 916 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 917 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 918 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 919 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 920 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 921 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 922 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 923 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,5)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 924 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,4)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 925 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 926 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 927 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 928 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 929 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 930 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 931 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 932 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 933 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 934 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 935 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 936 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 937 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 938 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 939 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 940 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 941 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 942 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 943 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 944 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 945 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 946 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 947 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 948 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 949 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 950 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 951 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 952 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 953 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 954 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 955 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 956 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 957 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 958 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 959 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 960 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 961 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 962 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 963 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 964 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 965 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 966 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 967 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 968 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 969 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 970 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 971 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 972 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 973 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 974 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 975 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 976 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 977 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 978 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 979 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 980 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 981 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 982 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 983 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 984 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 985 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 986 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 987 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 988 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 989 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,6)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 990 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 991 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 992 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 993 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 994 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 995 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 996 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 997 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 998 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 999 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1000 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1001 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1002 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1003 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1004 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1005 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1006 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1007 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1008 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1009 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1010 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1011 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1012 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1013 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1014 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1015 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1016 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1017 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1018 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1019 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1020 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1021 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1022 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1023 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1024 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1025 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1026 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1027 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1028 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1029 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1030 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1031 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1032 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1033 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1034 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1035 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1036 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1037 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1038 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1039 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,3)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1040 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1041 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1042 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1043 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#......PP.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1044 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1045 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1046 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1047 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1048 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1049 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1050 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1051 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1052 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1053 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1054 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1055 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1056 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1057 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1058 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1059 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1060 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1061 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1062 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1063 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1064 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1065 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1066 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1067 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1068 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1069 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1070 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1071 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1072 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1073 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1074 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1075 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1076 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1077 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1078 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1079 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1080 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1081 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(16,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1082 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P...P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1083 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P..P.....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(14,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1084 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1085 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1086 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1087 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1088 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1089 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1090 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1091 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1092 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1093 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1094 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1095 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1096 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1097 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1098 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1099 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1100 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1101 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1102 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1103 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1104 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1105 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1106 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1107 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1108 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1109 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1110 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1111 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1112 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1113 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1114 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1115 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1116 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1117 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1118 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1119 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1120 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1121 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1122 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1123 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1124 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1125 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1126 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1127 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1128 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1129 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1130 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1131 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1132 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1133 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1134 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1135 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1136 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1137 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1138 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1139 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1140 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1141 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1142 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1143 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1144 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1145 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1146 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1147 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1148 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1149 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1150 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1151 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1152 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1153 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1154 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1155 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1156 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1157 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1158 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1159 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_3",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1160 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1161 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P.....P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1162 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.......P.#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1163 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P...P..#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1164 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.....P...#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1165 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P.P....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(15,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1166 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#...P.....#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1167 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1168 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1169 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1170 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1171 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1172 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1173 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1174 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1175 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1176 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1177 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1178 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1179 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1180 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1181 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1182 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1183 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1184 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1185 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1186 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1187 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1188 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1189 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1190 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1191 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1192 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1193 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1194 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1195 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1196 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1197 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1198 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1199 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1200 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1201 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1202 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1203 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1204 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.......P.#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(18,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1205 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#......P..#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(17,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1206 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.....P...#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(16,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1207 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#....P....#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(15,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1208 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#...P.....#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1209 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#..P......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(13,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1210 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1211 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1212 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1213 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#..P......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(13,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1214 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1215 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1216 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1217 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1218 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1219 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1220 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1221 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1222 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1223 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1224 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1225 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1226 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1227 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1228 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1229 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1230 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1231 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1232 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1233 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1234 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1235 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1236 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1237 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1238 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1239 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1240 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1241 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#...P.....#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1242 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#....P....#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1243 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.....P...#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1244 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#......P..#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(17,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1245 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1246 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1247 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1248 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1249 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1250 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1251 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1252 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1253 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1254 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1255 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1256 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1257 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1258 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1259 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1260 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1261 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1262 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1263 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1264 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1265 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1266 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1267 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1268 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1269 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1270 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1271 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1272 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1273 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1274 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1275 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1276 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1277 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1278 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1279 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1280 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1281 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1282 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1283 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1284 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1285 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1286 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1287 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1288 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1289 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1290 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1291 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1292 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1293 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1294 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1295 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1296 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1297 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1298 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1299 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1300 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1301 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1302 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1303 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1304 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1305 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1306 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1307 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1308 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1309 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1310 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1311 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1312 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1313 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1314 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1315 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1316 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1317 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1318 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1319 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1320 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1321 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1322 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1323 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1324 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1325 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1326 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1327 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1328 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1329 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1330 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1331 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1332 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1333 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1334 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1335 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1336 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1337 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1338 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1339 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1340 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1341 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1342 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1343 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1344 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1345 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1346 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1347 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1348 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1349 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1350 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1351 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1352 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1353 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1354 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1355 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1356 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1357 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1358 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1359 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1360 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1361 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(17,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1362 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1363 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1364 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1365 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1366 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1367 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1368 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1369 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1370 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1371 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1372 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1373 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1374 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1375 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1376 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1377 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1378 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1379 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1380 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1381 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1382 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1383 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1384 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1385 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1386 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1387 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1388 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1389 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1390 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1391 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1392 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1393 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1394 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1395 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1396 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1397 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1398 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1399 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1400 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1401 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1402 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1403 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1404 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1405 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1406 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1407 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1408 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1409 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1410 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1411 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1412 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1413 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1414 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1415 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1416 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1417 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1418 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1419 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1420 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1421 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1422 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1423 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1424 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1425 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1426 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1427 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1428 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1429 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1430 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1431 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1432 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1433 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1434 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1435 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1436 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1437 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1438 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1439 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1440 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1441 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1442 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1443 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1444 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1445 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1446 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1447 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1448 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1449 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1450 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1451 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1452 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1453 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1454 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1455 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1456 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1457 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1458 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1459 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1460 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1461 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1462 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1463 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1464 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1465 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1466 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1467 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1468 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1469 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1470 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1471 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1472 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1473 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1474 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1475 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1476 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1477 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1478 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1479 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......↑..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1480 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1481 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1482 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1483 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1484 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1485 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1486 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1487 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1488 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1489 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1490 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1491 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1492 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1493 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1494 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1495 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1496 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1497 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1498 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......↑..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1499 · pos R01(7,11) · dir 103 · action CLOSE_DOOR · assigned 2/3 remaining · minDist 10
Facing down with closed door ahead. Our navigation plan prioritizes reaching tasks common_task_12 and short_task_9. The front tile is a closed door ('D') so cannot move forward safely. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9) to convert it into an open door, enabling progress along our route. We choose action=OPEN_DOOR.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_9 | R10(13,6) | 0/8 | 8 |
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}